Change Management Brief
Learning partnerships
Program
Digital CreativeFormat
Stockholm, HybridPeriod
Apr 28 - Jun 13, 2025Cost
20 000 SEKOverview
In this course, students will explore the intricacies of transforming company culture through digital strategies and solutions. They will endeavour to resolve real-world issues for all stakeholders within the client's context, using theories, models, and tools for executing and managing organisational change.
Course Goals Students
- Formulate insights how leadership, management and facilitation affect group dynamics, well-being and productivity
- Recommend innovative solutions for existing problems to drive sustainable transformation
Project Description
The course aims to grant students practical experience in change management and the development of digital strategies to foster sustainable transformation within a client's company culture. Students will focus on solving real-world problems for all relevant stakeholders, leveraging theories, models, and tools for implementing and managing organisational change.
The course offers learning sessions on the following topics:
- Change Management
- Sustainable Transformation
- Leadership
- Management
- Facilitation
- Systems Thinking
Collaboration Benefits
Collaboration in this course offers a peer-learning experience for the clients and the students alike. Students will gain hands-on experience in change management, guided by industry professionals' feedback. Clients will have the chance to engage with emerging digital talent, gaining fresh insights, and innovative approaches to their business challenges.
In Summary
This course empowers students to drive sustainable transformation and enhance organisational culture through effective change management. By collaborating with the students, the client can tap into their expertise, gain fresh perspectives, and develop innovative solutions. Through feedback loops and active involvement, the client plays a crucial role in steering the project to meet their specific business needs.
Deliverables
At the end of the project, students can deliver several valuable assets to the client, based on the goals and outcomes defined during the course. Here are some potential deliverables:
Change Management Strategy: A comprehensive strategy outlining the proposed approach to manage and implement the organisational change.
Group Dynamics and Productivity Analysis: A detailed report on the analysis of group dynamics, well-being, and productivity in the context of leadership, management, and facilitation.
Innovative Solution Proposal: A set of innovative solutions recommended to address current issues and promote sustainable transformation within the organisation.
Project Presentation: A comprehensive presentation summarising the findings, strategies, and proposed solutions.
Feedback Loop Report: A documented report of key feedback and how it informed the proposed strategies and solutions.
The exact nature of the deliverables would depend on the specifics of the project and the needs of the client. They would be agreed upon by the students and the client at the beginning of the project and refined throughout the process based on the findings and insights.
Client information
How will you collaborate?
Experience based Peer-Learning
In this collaborative experience the students will apply a Design Thinking approach following the process of empathise, define, ideate, prototype and test alongside the Hyper Island Experience Based Learning process of doing, reflecting, generalising and applying. In connection with this, the client will take an active role in providing feedback-loops and anchoring the process and progress of the work to their business needs.
Meetings: The client and the student team are expected to meet at least once a week.
The Hyper Island Way
The Hyper Island Way™ is about doing. By working with clients the students will grow and find the confidence to be what’s next in the industry. This also emphasises peer-learning and exchange of experience, perspectives and knowledge between students and industry professionals.
Community Innovation
Peer-learning is the bedrock of innovative growth, sparking the kind of creativity and problem-solving that no single mind can generate on its own. By enabling the exchange of diverse ideas and perspectives, it fosters a collective wisdom that drives groundbreaking solutions. By investing in peer-learning, we're not just facilitating knowledge sharing – we're pioneering a culture of collaborative innovation.
FAQ
In a Learning Partnership companies and students meet to exchange value; the students get an opportunity to learn new skills by practical implementation of the learning goals of their coursework and the client gets project deliveries in the form of strategies, reports or production of creative material and assets. Important to remember for clients is that you will be working with students still in training, who will do their best to meet expectations within the brief, but who is still “learning by doing” and who will once the project ends, move on to their next course.
Projects are around 4-6 weeks, during this time you should be available for about 2-4 hours a week to support and touch base with students as they go and to feedback continuously. The students will alongside their project with you have a parallel learning track with workshops, seminars and similar to support and enable them to solve the challenges from the brief successfully.
You have ownership over the ideas and concepts presented by students, to further develop and implement them. An NDA will be applied to ensure sensitive business information remains tightly within the collaboration.
We ask participating companies to pay a sponsorship fee to work with our students. This allows us to fund a team of three people working with Learning Partnerships across all of our full time YH programs in Sweden; ensuring quality of project briefs for our students to get practical training in real client projects as well as supporting the clients in the collaboration. It also supports us to continuously develop our programs and ensure future talent to the industry.
Still got questions?
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