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Product Development Project

Accelerate your business initiatives with fresh thinking and structured product strategies.

Program

Product Manager

Format

Stockholm, Hybrid

Period

March 2 - May 1, 2026

Cost

20 000 SEK

Project overview

Collaborate with Hyper Island students to explore, validate, and grow your ideas.

In today’s fast-moving business environment, clarity, adaptability, and strategic thinking are essential. In this project, students from the Product Manager program work with your organisation to support real initiatives - from early-stage scoping and idea development to implementation planning and stakeholder communication.

Students are trained to lead cross-functional work, apply product discovery methods, and use agile frameworks like Scrum to help teams align, move faster, and make data-informed decisions. Guided by Hyper Island learning designers and industry professionals, they combine creativity with structure to help your organisation move forward.

Deliverables

At the end of this project, you can get:

  • Strategic insights and recommendations through an audit of your current situation, identifying opportunities and actionable next steps.

  • Product or process improvement proposals, offering new features, optimised workflows, and tested concepts aligned with user and business needs.

  • New concept development, including prototypes, user journeys, and go-to-market ideas tailored to your business.

Each project is co-designed with your company, ensuring relevance and tangible outcomes. Students drive the process while staying aligned with your goals through regular check-ins and transparent collaboration.

Why collaborate

Partnering with Hyper Island students gives your company structured support and fresh perspectives on how to strengthen or accelerate key initiatives. Whether you want to validate a new concept, improve an existing product, or align teams around a shared goal, this collaboration brings focus, clarity, and momentum without requiring heavy internal resources.

Project Goals for the Students

  • Explain how business and revenue models inform product strategy, market positioning, and return on investment.
  • Apply product discovery methods to identify user needs and support data-informed product decision-making.
  • Assess how Agile and Scrum methodologies can be adopted to support product development in different organisational contexts.
  • Pitch strategic product concepts and recommendations to relevant stakeholders to gain alignment, engagement, and buy-in.

Interested? Fill out the form

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How will you collaborate?

Experience based Peer-Learning

In this collaborative experience the students will apply a Design Thinking approach following the process of empathise, define, ideate, prototype and test alongside the Hyper Island Experience Based Learning process of doing, reflecting, generalising and applying. In connection with this, the client will take an active role in providing feedback-loops and anchoring the process and progress of the work to their business needs.

Meetings: The client and the student team are expected to meet at least once a week.

The Hyper Island Way

The Hyper Island Way™ is about doing. By working with clients the students will grow and find the confidence to be what’s next in the industry. This also emphasises peer-learning and exchange of experience, perspectives and knowledge between students and industry professionals.

Community Innovation

Peer-learning is the bedrock of innovative growth, sparking the kind of creativity and problem-solving that no single mind can generate on its own. By enabling the exchange of diverse ideas and perspectives, it fosters a collective wisdom that drives groundbreaking solutions. By investing in peer-learning, we're not just facilitating knowledge sharing – we're pioneering a culture of collaborative innovation.

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FAQ

What to expect add remove

In a Learning Partnership companies and students meet to exchange value; the students get an opportunity to learn new skills by practical implementation of the learning goals of their coursework and the client gets project deliveries in the form of strategies, reports or production of creative material and assets. Important to remember for clients is that you will be working with students still in training, who will do their best to meet expectations within the brief, but who is still “learning by doing” and who will once the project ends, move on to their next course.

Time allotment add remove

Projects are around 4-6 weeks, during this time you should be available for about 2-4 hours a week to support and touch base with students as they go and to feedback continuously. The students will alongside their project with you have a parallel learning track with workshops, seminars and similar to support and enable them to solve the challenges from the brief successfully.

Ownership add remove

You have ownership over the ideas and concepts presented by students, to further develop and implement them. An NDA will be applied to ensure sensitive business information remains tightly within the collaboration.

Sponsorship fee add remove

We ask participating companies to pay a sponsorship fee to work with our students. This allows us to fund a team of three people working with Learning Partnerships across all of our full time YH programs in Sweden; ensuring quality of project briefs for our students to get practical training in real client projects as well as supporting the clients in the collaboration. It also supports us to continuously develop our programs and ensure future talent to the industry.

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Still got questions?

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