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Motion Video Production BRIEF

Learning partnerships

Program

Motion Creative

Format

Stockholm, Hybrid

Period

Jan 12 - Feb 6, 2026

Cost

10 000 SEK
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Overview

In this project, students learn how to plan, run, and deliver motion design projects from start to finish. Balancing creativity with practical constraints, they explore how to manage time, budgets, and resources while keeping quality high. The project also builds essential skills in managing stakeholder relationships to ensure solutions meet both user needs and business objectives.

Course Goals

After completing this course, students will be able to:

  • Run and manage a motion design project, effectively overseeing budgets, timelines, and resources.

  • Manage stakeholder relationships and expectations to drive collaboration, inspire creativity, and deliver work aligned with both user and business needs.

Project Description

Throughout this hands-on project, students gain practical experience in leading motion design work that is both creatively strong and strategically sound. They learn to navigate real-world workflows - from project planning and budgeting to coordinating teams and managing stakeholders. By fostering collaboration and keeping business objectives and user needs at the core, students build the confidence and competence to steer motion design projects to success.

Deliverables

At the end of the project, students can deliver a fully managed motion design initiative to the client, based on the goals and outcomes defined during the course. Here are some potential deliverables:

A detailed project plan outlining timelines, budgets, resources, and key milestones

Motion design concepts and storyboards aligned with user needs and business objectives

Stakeholder communication strategies and presentation materials to support buy-in

A final motion asset (animation, video, or similar) along with a post-project report evaluating process, outcomes, and future recommendations

The exact nature of the deliverables would depend on the specifics of the project and the needs of the client. They would be agreed upon by the students and the client at the beginning of the project and refined throughout the process based on the findings and insights.

Client information

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How will you collaborate?

Experience based Peer-Learning

In this collaborative experience the students will apply a Design Thinking approach following the process of empathise, define, ideate, prototype and test alongside the Hyper Island Experience Based Learning process of doing, reflecting, generalising and applying. In connection with this, the client will take an active role in providing feedback-loops and anchoring the process and progress of the work to their business needs.

Meetings: The client and the student team are expected to meet at least once a week.

The Hyper Island Way

The Hyper Island Way™ is about doing. By working with clients the students will grow and find the confidence to be what’s next in the industry. This also emphasises peer-learning and exchange of experience, perspectives and knowledge between students and industry professionals.

Community Innovation

Peer-learning is the bedrock of innovative growth, sparking the kind of creativity and problem-solving that no single mind can generate on its own. By enabling the exchange of diverse ideas and perspectives, it fosters a collective wisdom that drives groundbreaking solutions. By investing in peer-learning, we're not just facilitating knowledge sharing – we're pioneering a culture of collaborative innovation.

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FAQ

What to expect add remove

In a Learning Partnership companies and students meet to exchange value; the students get an opportunity to learn new skills by practical implementation of the learning goals of their coursework and the client gets project deliveries in the form of strategies, reports or production of creative material and assets. Important to remember for clients is that you will be working with students still in training, who will do their best to meet expectations within the brief, but who is still “learning by doing” and who will once the project ends, move on to their next course.

Time allotment add remove

Projects are around 4-6 weeks, during this time you should be available for about 2-4 hours a week to support and touch base with students as they go and to feedback continuously. The students will alongside their project with you have a parallel learning track with workshops, seminars and similar to support and enable them to solve the challenges from the brief successfully.

Ownership add remove

You have ownership over the ideas and concepts presented by students, to further develop and implement them. An NDA will be applied to ensure sensitive business information remains tightly within the collaboration.

Sponsorship fee add remove

We ask participating companies to pay a sponsorship fee to work with our students. This allows us to fund a team of three people working with Learning Partnerships across all of our full time YH programs in Sweden; ensuring quality of project briefs for our students to get practical training in real client projects as well as supporting the clients in the collaboration. It also supports us to continuously develop our programs and ensure future talent to the industry.

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Still got questions?

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