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Creative Studio Project

Build bold, insight-driven creative solutions - together with our multidisciplinary design students.

Program

Digital Creative

Format

Hybrid / English

Period

Aug 17 - Oct 2, 2026

Total project cost

30 000 SEK + VAT
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Project Overview

Collaborate with Hyper Island students to explore how a creative studio operates and how design, strategy and systems thinking come together in real client work.

In this project, students learn what it means to run a company or studio from a day-to-day perspective and how this connects to high-level framings such as vision, strategy and systems thinking. They create a business of their own and deliver work to real clients, applying insights from all previous courses as well as new ways of working.

Students explore the wide range of areas a creative studio works with - from branding and identity to digital design, content creation, UX design, packaging and creative consultation. They learn how to choose the right methods, tools and techniques for each context and how to manage customer and stakeholder relationships throughout the process.

Deliverables

At the end of this project, you can get:

  • Deliveries created by the student-run creative studio, based on your business needs and focused on one or two priority areas.
  • Strategic and visual outputs connected to branding, content, digital design, UX, illustration, or other relevant areas depending on your brief.
  • A process that reflects studio practice, including stakeholder communication, iterations, and creative problem-solving.

Students focus on the areas most relevant to your challenge, ensuring outcomes that are meaningful, practical and aligned with your priorities.

Why collaborate

Working with our students gives your company access to a creative studio mindset - fresh perspectives, new ideas, and design-driven thinking. Together, you’ll explore solutions that draw from branding, design, storytelling, UX, and business strategy, while also contributing to the development of future industry talent.

Project Goals for the Students

  • Apply business acumen to design and technology to drive projects and solutions
  • Manage customer and stakeholder relationships and expectations for effective process and delivery
  • Propose in which contexts industry-relevant software, techniques and tools can be used in a design process for best effect

Interested? Fill out the form

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How will you collaborate?

Experience based Peer-Learning

In this collaborative experience the students will apply a Design Thinking approach following the process of empathise, define, ideate, prototype and test alongside the Hyper Island Experience Based Learning process of doing, reflecting, generalising and applying. In connection with this, the client will take an active role in providing feedback-loops and anchoring the process and progress of the work to their business needs.

Meetings: The client and the student team are expected to meet at least once a week.

The Hyper Island Way

The Hyper Island Way™ is about doing. By working with clients the students will grow and find the confidence to be what’s next in the industry. This also emphasises peer-learning and exchange of experience, perspectives and knowledge between students and industry professionals.

Community Innovation

Peer-learning is the bedrock of innovative growth, sparking the kind of creativity and problem-solving that no single mind can generate on its own. By enabling the exchange of diverse ideas and perspectives, it fosters a collective wisdom that drives groundbreaking solutions. By investing in peer-learning, we're not just facilitating knowledge sharing – we're pioneering a culture of collaborative innovation.

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FAQ

What to expect add remove

In a Learning Partnership companies and students meet to exchange value; the students get an opportunity to learn new skills by practical implementation of the learning goals of their coursework and the client gets project deliveries in the form of strategies, reports or production of creative material and assets. Important to remember for clients is that you will be working with students still in training, who will do their best to meet expectations within the brief, but who is still “learning by doing” and who will once the project ends, move on to their next course.

Time allotment add remove

Projects are around 4-6 weeks, during this time you should be available for about 2-4 hours a week to support and touch base with students as they go and to feedback continuously. The students will alongside their project with you have a parallel learning track with workshops, seminars and similar to support and enable them to solve the challenges from the brief successfully.

Ownership add remove

You have ownership over the ideas and concepts presented by students, to further develop and implement them. An NDA will be applied to ensure sensitive business information remains tightly within the collaboration.

Sponsorship fee add remove

We ask participating companies to pay a sponsorship fee to work with our students. This allows us to fund a team of three people working with Learning Partnerships across all of our full time YH programs in Sweden; ensuring quality of project briefs for our students to get practical training in real client projects as well as supporting the clients in the collaboration. It also supports us to continuously develop our programs and ensure future talent to the industry.

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Still got questions?

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