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PRESENTING DATA & VISUALISATION FUNDAMENTALS

Learning partnerships

Program

Data Analyst

Format

Stockholm, Hybrid

Period

Apr 7 - May 9, 2025

Cost

10 000 SEK

Overview

In this course the students will get an opportunity to deepen their knowledge of how to analyse and draw conclusions from data and how to create effective data visualisations for presentations & dashboards. There will be focus on learning techniques for communicating data-driven findings through tools such as Excel and Tableau. They will explore colour theory and design fundamentals, communication & presentation techniques, and how to present and persuade with data. An important component of this project is for them to understand ways that the same data can lead to different conclusions and be presented to achieve different objectives.

Course Goals Students

  • Form and communicate insights and solutions based on data analysis through effective presentations, including data visualisation.
  • Plan and execute a data visualisation using an appropriate tool.
  • Convey your data visualisation in a way that follows a story.

Project Description

The intention of this course is to empower students with advanced data analysis and visualisation skills, emphasising tools like Excel, Tableau, and Python packages. Through a mix of data camps and workshops, students learn effective communication strategies, including colour theory and design fundamentals, to create impactful data visualisations. Guidance and feedback from industry professionals will be a key part of this learning process.

The desired outcome is that students develop the skills and knowledge to effectively use analytical tools to analyse and present data in a real business context. This would enable them to produce insights that serve the needs of the client.

 

The learning sessions of this course include data camp, workshops, bootcamps and individual work.

 

In Summary

This course presents a unique learning experience where students acquire hands-on experience in data analysis and visualisation techniques  while the client benefits from their insights and perspectives. Through collaborative work and industry professional guidance, both parties can drive success, foster innovation, and make informed decisions using data. By the end of this course, students will have analysed and presented data that contributes to driving business growth for the client.  

Deliverables

At the end of the project, students can deliver several valuable assets to the client, based on the goals and outcomes defined during the course. Here are some potential deliverables:

 

Data Analysis Report: A comprehensive report presenting the results of data analysis. It should include a detailed analysis of the data, interpretations of the findings, and recommendations for the business based on these findings. The report could be supported by visualisations such as charts, graphs, and tables to aid understanding.
Data Visualisation Dashboards: Interactive dashboards that visually represent the data in an easy-to-understand manner. These dashboards can be used by the client for ongoing monitoring and decision-making.
Presentation: A final presentation summarising the project's key findings, insights, and recommendations for the client's team.


The exact nature of the deliverables would depend on the specifics of the project and the needs of the client. They would be agreed upon at the beginning of the project and refined throughout the process based on the findings and insights derived from the data.

Client information

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How will you collaborate?

Experience based Peer-Learning

In this collaborative experience the students will apply a Design Thinking approach following the process of empathise, define, ideate, prototype and test alongside the Hyper Island Experience Based Learning process of doing, reflecting, generalising and applying. In connection with this, the client will take an active role in providing feedback-loops and anchoring the process and progress of the work to their business needs.

Meetings: The client and the student team are expected to meet at least once a week.

The Hyper Island Way

The Hyper Island Way™ is about doing. By working with clients the students will grow and find the confidence to be what’s next in the industry. This also emphasises peer-learning and exchange of experience, perspectives and knowledge between students and industry professionals.

Community Innovation

Peer-learning is the bedrock of innovative growth, sparking the kind of creativity and problem-solving that no single mind can generate on its own. By enabling the exchange of diverse ideas and perspectives, it fosters a collective wisdom that drives groundbreaking solutions. By investing in peer-learning, we're not just facilitating knowledge sharing – we're pioneering a culture of collaborative innovation.

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FAQ

What to expect add remove

In a Learning Partnership companies and students meet to exchange value; the students get an opportunity to learn new skills by practical implementation of the learning goals of their coursework and the client gets project deliveries in the form of strategies, reports or production of creative material and assets. Important to remember for clients is that you will be working with students still in training, who will do their best to meet expectations within the brief, but who is still “learning by doing” and who will once the project ends, move on to their next course.

Time allotment add remove

Projects are around 4-6 weeks, during this time you should be available for about 2-4 hours a week to support and touch base with students as they go and to feedback continuously. The students will alongside their project with you have a parallel learning track with workshops, seminars and similar to support and enable them to solve the challenges from the brief successfully.

Ownership add remove

You have ownership over the ideas and concepts presented by students, to further develop and implement them. An NDA will be applied to ensure sensitive business information remains tightly within the collaboration.

Sponsorship fee add remove

We ask participating companies to pay a sponsorship fee to work with our students. This allows us to fund a team of three people working with Learning Partnerships across all of our full time YH programs in Sweden; ensuring quality of project briefs for our students to get practical training in real client projects as well as supporting the clients in the collaboration. It also supports us to continuously develop our programs and ensure future talent to the industry.

Still got questions?

Upcoming briefs

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CREATIVE STUDIO BRIEF 

 

In this course the students will explore what it means to run a company (studio) from a day-to-day perspective, and how this connects to high level framings such as vision, strategy and systems thinking.

 

See full brief

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MOTION STUDIO BRIEF

 

The course involves creating a business plan for a motion design studio, specializing in a motion design area, and learning to manage the studio's operations, including production, client communication, and budgeting.

 

See full brief

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CONSUMER-DRIVEN DESIGN BRIEF

 

This UX Design course covers inclusive design, ethical practices, and research-driven approaches, emphasizing diversity and preparing students to be accountable, efficient designers with a comprehensive skill set.

 

See full brief

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