LEARNING PARTNERSHIPS
Learning Partnerships
CREATIVE
STUDIO
BRIEF
RAPID RESEARCH & PROTOTYPING BRIEF
PROGRAM
UX Designer
FORMAT
Hybrid
PERIOD
Nov 6-Dec 15 2023
COST
10 000 SEK
Overview
This course offers a thorough introduction to UX design's principles and techniques. Students will practise qualitative research methods and industry-standard prototyping tools.
In the collaboration with their client, they will also be applying their research and prototyping skills in a real-world context.
Course Goals Students
- Perform qualitative research, gather, analyse and present data in a convincing way.
- Create digital and/or analog prototypes based on gathered insights, using tools best suited for a particular part of the process.
Project Description
The course provides practical experience in conducting rapid research and prototyping for UX design. Students will gain skills in qualitative research, data analysis, and prototyping tools. They'll also work with a client, using their research and prototyping skills in a practical setting.
The desired outcome is for students to develop their ability to perform qualitative research, gather, analyse, and present data convincingly. They should also create digital or analog prototypes based on their insights, using the best tools for each design process phase.
This course offers a peer-learning experience for clients and hands-on UX research and prototyping experience for students. Clients will engage with emerging talent, gaining insight into tackling business challenges like:
Rapid Research and Prototyping for Effective UX Design: Clients can work with students to quickly conduct research and create prototypes, ensuring user-centric and impactful digital products.
Practical Application of Research and Prototyping: Collaboration with a student team versed in real-world research and prototyping applications can motivate employees and provide valuable external perspectives. Together, they can refine UX design and enhance user experiences.
Deliverables
At the end of the project, students can deliver several valuable assets to the client, based on the goals and outcomes defined during the course. Here are some potential deliverables:
Research & Data Analysis: Demonstration of qualitative research conduct, data gathering, analysis, and convincing presentation.
Prototype Development: Evidence of creating digital or analog prototypes based on research insights, using the best tools for each design phase.
Feedback & Reflection Report: Documentation of feedback sessions, reflections, and applications for continual learning and improvement as well as how feedback has been incorporated in the creative process.
The exact nature of the deliverables would depend on the specifics of the project and the needs of the client. They would be agreed upon at the beginning of the project and refined throughout the process based on the findings and insights derived from the data.
HOW WILL YOU COLLABORATE?
Experience based Peer-Learning
In this collaborative experience the students will apply a Design Thinking approach following the process of empathise, define, ideate, prototype and test alongside the Hyper Island Experience Based Learning process of doing, reflecting, generalising and applying. In connection with this, the client will take an active role in providing feedback-loops and anchoring the process and progress of the work to their business needs.
Meetings: The client and the student team are expected to meet at least once a week.

THE HYPER ISLAND WAY
The Hyper Island Way™ is about doing. By working with clients the students will grow and find the confidence to be what’s next in the industry.
This also emphasises peer-learning and exchange of experience, perspectives and knowledge between students and industry professionals.

COMMUNITY INNOVATION
Peer-learning is the bedrock of innovative growth, sparking the kind of creativity and problem-solving that no single mind can generate on its own. By enabling the exchange of diverse ideas and perspectives, it fosters a collective wisdom that drives groundbreaking solutions. By investing in peer-learning, we're not just facilitating knowledge sharing – we're pioneering a culture of collaborative innovation.