LEARNING PARTNERSHIPS

Learning Partnerships
CREATIVE
STUDIO
BRIEF

RAPID RESEARCH & PROTOTYPING BRIEF

PROGRAM

UX Designer

 

FORMAT

Hybrid

PERIOD

Nov 6-Dec 15 2023

COST

10 000 SEK

Overview

This course offers a thorough introduction to UX design's principles and techniques. Students will practise qualitative research methods and industry-standard prototyping tools.

In the collaboration with their client, they will also be applying their research and prototyping skills in a real-world context.

Course Goals Students

  • Perform qualitative research, gather, analyse and present data in a convincing way.
  • Create digital and/or analog prototypes based on gathered insights, using tools best suited for a particular part of the process.

Project Description

The course provides practical experience in conducting rapid research and prototyping for UX design. Students will gain skills in qualitative research, data analysis, and prototyping tools. They'll also work with a client, using their research and prototyping skills in a practical setting.

The desired outcome is for students to develop their ability to perform qualitative research, gather, analyse, and present data convincingly. They should also create digital or analog prototypes based on their insights, using the best tools for each design process phase.

This course offers a peer-learning experience for clients and hands-on UX research and prototyping experience for students. Clients will engage with emerging talent, gaining insight into tackling business challenges like:

Rapid Research and Prototyping for Effective UX Design: Clients can work with students to quickly conduct research and create prototypes, ensuring user-centric and impactful digital products.

Practical Application of Research and Prototyping: Collaboration with a student team versed in real-world research and prototyping applications can motivate employees and provide valuable external perspectives. Together, they can refine UX design and enhance user experiences.

Deliverables

At the end of the project, students can deliver several valuable assets to the client, based on the goals and outcomes defined during the course. Here are some potential deliverables:

Research & Data Analysis: Demonstration of qualitative research conduct, data gathering, analysis, and convincing presentation.

Prototype Development: Evidence of creating digital or analog prototypes based on research insights, using the best tools for each design phase.

Feedback & Reflection Report: Documentation of feedback sessions, reflections, and applications for continual learning and improvement as well as how feedback has been incorporated in the creative process.

The exact nature of the deliverables would depend on the specifics of the project and the needs of the client. They would be agreed upon at the beginning of the project and refined throughout the process based on the findings and insights derived from the data.

HOW WILL YOU COLLABORATE?

Experience based Peer-Learning

In this collaborative experience the students will apply a Design Thinking approach following the process of empathise, define, ideate, prototype and test alongside the Hyper Island Experience Based Learning process of doing, reflecting, generalising and applying. In connection with this, the client will take an active role in providing feedback-loops and anchoring the process and progress of the work to their business needs.

Meetings: The client and the student team are expected to meet at least once a week.

 

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THE HYPER ISLAND WAY

The Hyper Island Way™ is about doing. By working with clients the students will grow and find the confidence to be what’s next in the industry.

This also emphasises peer-learning and exchange of experience, perspectives and knowledge between students and industry professionals.

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COMMUNITY INNOVATION

Peer-learning is the bedrock of innovative growth, sparking the kind of creativity and problem-solving that no single mind can generate on its own. By enabling the exchange of diverse ideas and perspectives, it fosters a collective wisdom that drives groundbreaking solutions. By investing in peer-learning, we're not just facilitating knowledge sharing – we're pioneering a culture of collaborative innovation.

ARE YOU READY?

FAQ

In a Learning Partnership companies and students meet to exchange value; the students get an opportunity to learn new skills by practical implementation of the learning goals of their coursework and the client gets project deliveries in the form of strategies, reports or production of creative material and assets. Important to remember for clients is that you will be working with students still in training, who will do their best to meet expectations within the brief, but who is still “learning by doing” and who will once the project ends, move on to their next course.
Projects are around 4-6 weeks, during this time you should be available for about 2-4 hours a week to support and touch base with students as they go and to feedback continuously. The students will alongside their project with you have a parallel learning track with workshops, seminars and similar to support and enable them to solve the challenges from the brief successfully.
You have ownership over the ideas and concepts presented by students, to further develop and implement them. An NDA will be applied to ensure sensitive business information remains tightly within the collaboration.
We ask participating companies to pay a sponsorship fee to work with our students. This allows us to fund a team of three people working with Learning Partnerships across all of our full time YH programs in Sweden; ensuring quality of project briefs for our students to get practical training in real client projects as well as supporting the clients in the collaboration. It also supports us to continuously develop our programs and ensure future talent to the industry.

STILL GOT QUESTIONS?